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Their friend Father Higgins is in trouble, and it is up to Johnny and Professor Childermass to save him from the forces of evil. In this, the eighth Johnny Dixon mystery, Johnny and the professor hear word of Father Higgins being haunted, and when he disappears, clues lead them to England. There they find the priest has been possessed by Dr. Masterman, the ghost of a deranged knight bent on ruling the world. Masterman intends to reanimate the bodies...
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Professor Childermass's brother Peregrine has left behind a huge inheritance-a mansion, ten million dollars, and a cryptic riddle that might save the world from a madman. The only catch is that the professor must stay on the estate up in Maine for the entire summer. Johnny Dixon and his friend Fergie decide to come along to keep the professor company, but little do they know the dangerous magic that awaits them there. As they try to decode the strange...
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By donating a box full of strange objects, Professor Childermass gets his young friend Johnny Dixon a summer job at the Gudge Museum. Everything seems okay as Johnny mops the floors and dusts the artifacts. That is, until a sinister man named Mattheus Mergal shows up looking for the one item the professor held back to keep safe-a wooden hand carved by the evil wizard Esdrias Blackleash. If Mergal gets the hand, he'll be able to bring back his long-dead...
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When Dr. Charles Coote-a noted folklorist and old friend of Professor Childermass-returns from a conference in New Orleans, he brings home a small, sinister drum. It's made entirely of black wood with red leather straps and small, white bones. Nobody takes Dr. Coote's worries about the drum very seriously, until Fergie taps it a few times and releases an unspeakable evil. Suddenly, Johnny and Fergie and the professor find themselves battling the imposing...
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Living with his grandparents gives Johnny Dixon a lot of time to find trouble. Or adventure. Or is it both? In this, the first Johnny Dixon mystery, our young hero hears the spine-tingling story of Father Baart, a madman who haunts the town's church. At first, Johnny does not believe in ghosts, but when he takes a scroll and a small Egyptian figurine from the church basement, all that changes. Soon, a mysterious stranger gives him a ring, and Johnny...
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Picking up right where The Spell of the Sorcerer's Skull left off, this fourth book in the Johnny Dixon series finds Johnny acting very strangely. He has terrible dreams, he wakes up having sleepwalked, and he is acting mean to his friends Fergie and Professor Childermass. The spirit of the evil Zebulon Windrow has taken over Johnny's body, and soon he is lying in a coma close to death. It is up to the professor and Fergie to save him, but that means...
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Johnny Dixon and Professor Childermass are visiting a New Hampshire inn, and inside that inn is a clock. It's called the Childermass Clock. Inside the clock there is a tiny dollhouse room, an exact replica of the professor's childhood home. And on one of the shelves in that tiny room is a tiny skull. Inside that skull is something evil. In this third Johnny Dixon mystery, Johnny takes the skull to try to solve the murder of the professor's granduncle,...
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