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1) Plop!
Author
Description
When Grandma Eunice gives Malcolm a strange bottle that she "won" during the 1939 World's Fair, it turns out to contain the ectoplasm of the performer that she tricked--so if Malcolm wants to keep his bottle he is going to have to figure out how to evict this stubborn ghost.
2) Abracadabra!
Author
Description
Score! Malcolm and Dandy have found a winning bottle cap and are ready to claim their prize. But on the way, Malcolm drops it and it rolls away. Thanks to a nice, old woman, the cap is happily returned-only to vanish into thin air. The boys soon learn that it was taken by the Great Zucchini, a famous magician of long ago. But Zucchini doesn't realize that Malcolm has a few tricks of his own. Calico Chapter Books is an imprint of Magic Wagon, a division...
3) Rock & Roll!
Author
Description
Malcolm can't Rock Like a Star on his new video game, but Dandy certainly can! Dandy is so good at scoring points, the game crowns him the King of Rock. But that title belongs an old rocker ghost who agrees to a guitar dual. Can Malcolm and Dandy knock the king from his throne or will their jam session leave them in a jam? Calico Chapter Books is an imprint of Magic Wagon, a division of ABDO Group. Grades 2-5.
4) Yo Ho No!
Author
Description
Malcolm's favorite ghost hunting show, Ghost Stalkers, travels city to city searching for spirits. And now they've come to Malcolm's hometown! When the Ghost Stalkers bumble their chance of filming the Flying Hornswaggle, a legendary ghost ship, Malcolm and Dandy set out to get a picture of their own. But the ghostly pirates of the Hornswaggle have a different plan for the boys. Can the Ghost Detectors find pirate treasure and still be home for dinner?...
5) Spaced out!
Author
Description
Malcolm, Dandy, and Grandma Eunice go to SciCon to meet the Ghost Stalkers--but when a ghost crashes the convention the Stalkers' equipment is useless, and it is up to the boys to show their heroes how it is really done.
Author
Description
Malcom and Dandy are best friends. But these two boys aren't your average ten-year-olds. When the boys get their hands on an Ecto-Handheld-Automatic-Heat-Sensitive-Laser-Enhanced Specter Detector, their adventures as Ghost Detectors begin. In this first volume of three stories, Malcom and Dandy thwart a practical-joking poltergeist, rid the Miller house of a ghost, and get to the bottom of some unusual paranormal activity in their elementary school....
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