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3) Game over
Author
Description
"Rick emerged victorious from The Realm twice. Is his luck about to run out?"--
4) Nucleation
Author
Description
After being grounded to a desk job after botching a routine space-mining mission to establish an interstellar gate to a distant star, Helen discovers that someone intentionally wanted to terminate her project and if necessary, her.
6) Blow me down
Author
Description
Two sworn enemies in the Internet virtual reality game "Buckling Swashes"--Amy, a financial analyst, and Corbin, the game's creator--must come together to expose a dastardly plot concocted by a gaming rival, discovering that love can conquer all in both fantasy and reality.
7) Vortex
Author
Description
"While serving as a superhuman government weapon during World War III, teenager Tom Raine's loyalties are tested by corruption and nefarious enemies"--
8) Insignia
Author
Formats
Description
Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
9) The glare
Author
Description
Moving to her father's home in California after a decade at her mother's isolated ranch, a teen who has been taught to fear technology reunites with friends and family members before experiencing nightmares about a dark-web video game that poses life-threatening dangers.
10) The God Game
Author
Description
Five best friends in a high school computer club get sucked into an underground hacker's game run by a mysterious A.I. that thinks it's God; as the Game pits them against each other, it offers the ultimate promise--win and learn the meaning of life or die.
11) Catalyst
Author
Description
"Tom Raines and his friends return to the Spire for their third year as superhuman government weapons, but the rules have been changed and Tom's training is put to the test"--
12) Elusion
Author
Description
"Teens uncover the dangerous secrets of a virtual reality program that's taking the country by storm"--
13) Creative control
Description
In near-future Brooklyn, David is an overworked, tech-addicted advertising executive working on a high-profile campaign for a new generation of Augmented Reality glasses. Envious of his best friend Wim's charmed life and obsessed with his entrancing girlfriend Sophie, David uses the glasses to develop a lifelike avatar of her, but he isn't prepared for what happens when the line between reality and virtual reality begins to blur.
14) Gamer army
Author
Description
Even though he is only twelve, Rogan Weber is an obsessed gamer, whose motto, ego sum maximus, declares his confidence in his own abilities, and whose parents are also deeply involved in ultra high tech (a little too deeply sometimes); naturally he is thrilled to receive an invitation to join a tech giant's virtual reality TV gaming contest--but as the games become more and more intense and dangerous, he and his fellow gamers realize that something...
Author
Description
Uncle Dan Hunter is taking his virtual reality program public, and thirteen-year old Carter and his cousin Isabelle are helping him demonstrate the suits at a children's bookstore--but when a blackout fuses Wind in the willows with Peter Pan, Carter has battle pirates and weasels to rescue the two children trapped in the suits.
Author
Description
Until now Uncle Dan has only used classic books in his program, so being commissioned to turn a new manuscript into a virtual reality world sounds exciting--but while they are testing the program, Isabelle realizes that the book is plagiarized from The purloined letter, and it is up to Carter to teach the author a lesson.
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