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Author
Description
In Experience on Demand, Jeremy Bailenson draws on two decades spent researching the psychological effects of VR and other mass media to help readers understand this powerful new tool. He offers expert guidelines for interacting with VR and describes the profound ways this technology can be put to use-not to distance ourselves from reality, but to enrich our lives and influence us to treat others, the environment, and even ourselves better. In the...
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"The latest virtual reality technology allows you to step into a new world by simply strapping on a headset and selecting a program on your computer. With this book, students learn about the past, present, and future of technological innovation. Fun, engaging text introduces readers to new ideas and builds on technology concepts they may already know. Additional tools, including a glossary and an index, help students learn new vocabulary and locate...
Description
In near-future Brooklyn, David is an overworked, tech-addicted advertising executive working on a high-profile campaign for a new generation of Augmented Reality glasses. Envious of his best friend Wim's charmed life and obsessed with his entrancing girlfriend Sophie, David uses the glasses to develop a lifelike avatar of her, but he isn't prepared for what happens when the line between reality and virtual reality begins to blur.
5) Blow me down
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Two sworn enemies in the Internet virtual reality game "Buckling Swashes"--Amy, a financial analyst, and Corbin, the game's creator--must come together to expose a dastardly plot concocted by a gaming rival, discovering that love can conquer all in both fantasy and reality.
6) Elusion
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"Teens uncover the dangerous secrets of a virtual reality program that's taking the country by storm"--
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After returning from the system, each morning Mara forgot who she had been the day before. Every day showed her a new world. At the mysterious research facility known only as the Casino, anyone can play Roulette but it s not a game for the faint of heart. Those who upload themselves into the system expand their consciousness far beyond natural human limits. But when they return to their bodies and the everyday world, they struggle to function, finding...
11) Nucleation
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After being grounded to a desk job after botching a routine space-mining mission to establish an interstellar gate to a distant star, Helen discovers that someone intentionally wanted to terminate her project and if necessary, her.
12) Insignia
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Tom, a fourteen-year-old genius at virtual reality games, is recruited by the United States Military to begin training at the Pentagon Spire as a Combatant in World War III, controlling the mechanized drones that do the actual fighting off-planet.
14) Catalyst
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"Tom Raines and his friends return to the Spire for their third year as superhuman government weapons, but the rules have been changed and Tom's training is put to the test"--
15) Vortex
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"While serving as a superhuman government weapon during World War III, teenager Tom Raine's loyalties are tested by corruption and nefarious enemies"--
16) The glare
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Moving to her father's home in California after a decade at her mother's isolated ranch, a teen who has been taught to fear technology reunites with friends and family members before experiencing nightmares about a dark-web video game that poses life-threatening dangers.
17) The eye of minds
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Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it's addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb,...
Description
With the gang spread across the country (and beyond) at college, Spencer is back to feeling out of place, even when he returns home over winter break. Desperate to escape his grandfather who is sharing his room, and to feel confident again, he attempts to fix the broken Jumanji video game, giving his friends no choice but to level up and return to rescue him.
19) The God Game
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Five best friends in a high school computer club get sucked into an underground hacker's game run by a mysterious A.I. that thinks it's God; as the Game pits them against each other, it offers the ultimate promise--win and learn the meaning of life or die.
20) The Ruby code
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"Bullied at school and home, Ash finds respite from his unhappy life in virtual reality games. One night, he spends his meager savings to help a stranger, who thanks him with a copy of an old fantasy game called The Glass Realm. While exploring the game, Ash meets a seemingly humble shopkeeper named Ruby. But from the start, Ruby seems different than the other townsfolk--especially when she and Ash stumble across an in-game quest designed not for...
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