Angie Sage
1) Physik
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Pulled through a glass that brings him back in time, Septimus Heap becomes the apprentice of an alchemist.
2) Magyk
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After learning that she is the Princess, Jenna is whisked from her home and carried toward safety by the Extraordinary Wizard, those she always believed were her father and brother, and a young guard known only as Boy 412--pursued by agents of those who killed her mother ten years earlier.
3) Syren
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Wolf Boy is sent on a Task by Aunt Zelda, while Septimus and the dragon, Spit Fyre, fly off to bring their friends home, but they all wind up on an island whose secrets are as dangerous as its inhabitants.
4) Darke
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Apprentice Septimus Heap must enter the Darke to save the Castle and the Wizard Tower from destruction, but he needs the help of many to battle the spreading Darkenesse.
5) Flyte
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When Princess Jenna is pursued by a dark wizard, it is the apprentice, Septimus Heap, who must save her while enduring such terrors as a night in the Forest with hungry wolverines and carnivorous trees.
6) Queste
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Septimus must elude the plans of Merrin Meredith and Tertius Fume in order to find the House of Foryx, a place where all Time meets, and secure the release of Nicko and Snorri.
7) Fyre
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Septimus, Jenna, and Beetle assume larger roles in their Magykal world and continue Septimus' efforts to defeat the Dark Domaine by relighting the ancient Alchemie Fyre, a task that reveals magical origins and tests key loyalties.
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Once our world was full of dragons who lived in harmony with humans. Dragons counseled kings and queens. They fought in human battles. And they gave humans the most precious gift of all: magic. But after a group of rogue dragons, the Raptors, tried to take over Earth, all dragons were banished to another realm. Most humans forgot about the dragons, claiming they never existed. Eleven-year-old Sirin knows the truth -- she grew up with stories passed...
9) SandRider
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"Alice TodHunter Moon, now apprentice to the ExtraOrdinary Wizard Septimus Heap, must locate the Egg of the Orm--a source of great Magyk--before the baby Orm hatches and imprints on the evil sorcerer Oraton-Marr"--
10) My haunted house
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Araminta enlists the help of several ghosts in an attempt to stop her Aunt Tabby from selling Spook House.
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"Alex has a set of Enchanted cards. When she flutters her fingers above them, something magical happens: the cards come alive and create moving pictures of what is now and what is yet to come. But Enchantment is illegal in the city of Luma, and those who practice it are imprisoned forever in the Vaults-dark dungeons deep below the city. When Alex is betrayed by her foster sister Zerra, she knows she is in great danger. With the help of her little...
13) StarChaser
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With the UnRaveling threatening to destroy the kingdom, Tod embarks on a dangerous journey to find a new Keystone that may have the power to save the castle and its Magyk.
14) Midnight train
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A conclusion to the duology that began with Twilight Hauntings finds Alex fleeing a band of monstrous Enchantments while investigating the mystery of her banishment amid shocking revelations about her identity.
15) Frognapped
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Barry Wizard's five acrobatic frogs are missing, and Araminta and her best friend Wanda, aided by the spectral Sir Horace, follow the trail to Morris's Water Wonderland, where something fishy is going on.
16) Maximillian Fly
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"Maximillian Fly, a roach-human hybrid, helps two young humans escape from the Bartizan's eye, only to find himself a key player in a deadly war between roaches and humans"--
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Fans of Angie Sage's internationally bestselling Septimus Heap series will be delighted with this digital original addition: The Darke Toad, a 96-page novella packed with action, humor, and magic!
New York Times Bestselling Series
"A fresh take on the world of magic."-Child magazine
DomDaniel returns in a hilarious escapade with the witches of the Port Witch Coven. In this tale that takes place between the stories told in Magyk and Flyte, the witches...
18) Vampire Brat
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Araminta thinks something horrible is hiding in the deep, hidden passages of Spookie House-could it be a werewolf? Add to that the arrival of Uncle Drac's creepy nephew, Max, and Araminta knows things will never be the same. Max is Wanda's new best friend, and Araminta finds him annoying. She comes up with a plan to figure out what Max is up to-and also to capture the werewolf. But will it work?
19) Ghostsitters
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When Aunt Tabby and Uncle Drac head off to Transylvania, Araminta is upset-they're going to be away on her birthday. However, when it turns out that her almost-grown-up cousin, Mathilda, will be babysitting, it seems things couldn't get any better. But Mathilda's brought along trouble: two rowdy teenage ghosts, Ned and Jed, who listen to no one. It's a disaster! Can the girls figure out a way to get Ned and Jed out of the house for good?
20) The Darke Toad
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DomDaniel returns in a hilarious escapade with the witches of the Port Witch Coven. In this tale that takes place between the stories told in Magyk and Flyte, the witches want DomDaniel's powerful Darke Toad-and will go to ridiculous lengths to get their hands on it. But first, Simon Heap must get his master to the Port Witch Coven's door, which may require a bit more Darke Magyk-and a much stronger stomach-than he bargained for. Is Simon up to the...